Weapons Description

Got problems understanding weap patterns?

Spread - The "Spread" pattern fires all of the warheads simultaneously, with each warhead equally spaced exactly 2 degrees apart.

Split - The "Split" pattern fires a dummy warhead that splits into the actual warheads you selected when it has traveled 75 percent of the way to its target. The warheads will split in 16 degree increments from each other.

Scatter - The "Scatter" pattern fires a dummy warhead that splits into the actual warheads you selected when it traveled 75 percent of the way to its target. The warheads will split in random directions and speeds.

Leaflet - The "Leaflets" pattern fires a dummy warhead and launches the actual warheads at equally spaced intervals during the journey. If, for example, you have four warheads defined and you use the "leaflets" pattern, the first warhead will be launched exactly 25 percent of the way to its target, the second at 50 percent, etc. The launched warhead will travel at exactly one half the speed of the dummy warhead, but in the same direction.

Crazy Bomber - The "Crazy Bomber" pattern fires a dummy warhead and launches the actual warheads at equally spaced intervals during the journey. If, for example, you have four warheads defined and you use the "leaflets" pattern, the first warhead will be launched exactly 25 percent of the way to its target, the second at 50 percent, etc. The launched warhead will travel at a random speed and direction.

Bombard - The "Bombard" pattern launches the warheads one after another, pulverizing the target.

Spew - The "Spew" pattern will launch a dummy warhead that will travel unitl it collides with a ship, shield, or planet. Upon the collision, the user-selected warheads will launch directly away from that object. The warheads will have a spread pattern with each warhead traveling 10 degrees apart. The velocity with which the user warheads are launched is exactly one half the speed of the dummy warhead.

Popcorn - The "popcorn" pattern will launch a dummy warhead that will travel until it collides with a ship, shield, or planet. Upon the collision, the user-selected warheads will launch directly away from that object. The warheads will then be launched in a randon direction at a random velocity.

Pile Driver - The "Pile Driver" pattern will launch a dummy warhead that will travel until it collides with a ship, shield, or planet. Upon the collision, the user-selected warheads will launch directly away from that object. The warheads will have differing velocity with the first one being the slowest and the last warhead being propelled the farthest into space.

Bounce - The "Bounce" pattern detonates one warhead every time it collides with a ship, shield, or planet. With each collision, the remaining warheads bounce back into space at 80 percent of their former speed.

Bracket - The "Bracket" pattern detonates one warhead every time it collides with a ship, shield, pr planet. With each collision, the remaining warheads bouce back into space at 80 percent of their former speed. Also, they travel in the opposite direction they came from.

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